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Wow pet duplicate detector
Wow pet duplicate detector












wow pet duplicate detector

SendEvent ( e, dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176) Dispatch ( evt, panel, dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307) ProcessEvent ( evt, panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:511) HandleEvent ( evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401) HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421) HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438) DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266) () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320) (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361) (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310) (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336) (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342) (System.Object obj, System.Object parameters) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. (System.Object obj, invokeAttr, binder, System.Object parameters, culture) (at :0) (UnityEngine.GameObject instanceRoot, UnityEditor.PrefabUnpackMode unpackMode, UnityEditor.InteractionMode action) (at C:/buildslave/unity/build/Editor/Mono/Prefabs/PrefabUtility.cs:1526)Į () (at Assets/Emerald AI/Scripts/Editor/EmeraldAISetupManager.cs:155) I copy the prefab into the scene, and when I try to add the Emerald AI using the Setup Manager, I get this error:ĪrgumentException: UnpackPrefabInstance must be called with a Prefab instance. My prefabs now have no EmeraldAI script or other components on them.














Wow pet duplicate detector